This week we were introduced to Phaser, a JavaScript coding utility. This allowed us to simulate physics and arcade type games.
Bullet Bro’s
Bullet Bro’s is the game I decided to make, it’s a mix of Smash Bros and a Bullet Hell type of game.


This is my main focus as our deadline is on the 25th of November, I have used the demo to familiarise myself with how phaser works and am currently using the Phaser api to give myself a solid foundation to improve my code and design a working JavaScript game.
I changed the start to not just give points, but to make the player invincible and give the player a higher shooting rate, this was inspired from Super Mario, and I decided to show that by making the player change colours while the invincibility is in effect.

Collision Detection
This week we also worked on using physics on our sprites and collision detection.

